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Flash effects: Creating metaball style effects in AS3

In this tutorial, I’ll go over an easy technique to achieve a metaball style effect in Flash/AS3. The intended audience of this text are developers with an intermediate background in Actionscript, but...

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Flash effects: Two ways of creating real-time bloom effects in AS3

Last week we took a look at how to create metaballs in Flash, now it’s time for another all-time classic: the specular bloom effect. (source link: http://bit.ly/pCMLmU) In the real world, blooming...

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Realtime audio processing in Flash, part 1: Introduction

In this series of advanced ActionScript tutorials, I’ll give some practical examples on how to work with the sound API introduced in Flash Player 10 to process audio in real time (filtering, adding...

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Realtime audio processing in Flash, part 2: The basics

In this second installment of my series of tutorials on dynamic sound in ActionScript, I’ll discuss the different parts of the sound API and show you how to extract single samples from a sound that’s...

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Realtime audio processing in Flash, part 3: Crush all humans!

In the first two tutorials of this series on dynamic audio in AS3, we’ve covered pretty much everything that Flash’s realtime sound API offers us. Let’s put all of it to use and benefit humankind by...

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Realtime audio processing in Flash, part 5: Interpolation and pitching

[Update: Iain Peet pointed out that the definitions of “aliasing” and “anti-aliasing” in audio are more narrow than I thought when I wrote this post. Specifically, aliasing in audio refers to the...

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Realtime audio processing in Flash, part 6: Building a simple sound manager

In this part of my series on dynamic audio in ActionScript, we’ll discuss a simple sound manager that can seamlessly mix and string together different parts of a soundtrack, based on Flash 10′s sound...

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Realtime audio processing in Flash, part 7: The case for Vector.s

Throughout this series, we’ve been converting sample data ByteArrays to and from Vector.<Number>s and any audio processing that we’ve done, we did on these Vectors. While it’s clear that working...

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Realtime audio processing in Flash, part 8: Extending the sound manager with...

Our goal for this article is to extend the SoundManager from part 6 with an architecture that lets us set up a chain of effects devices. Again, I’m not aiming for production-ready code, but for a...

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